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回転する四角
Rectangle is rotationg.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; glm::vec2 make_point(int len, int param); ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(3); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); for (int z = -120; z <= 120; z += 30) { int start = ofGetFrameNum() * 0.5 + (z + 150) * 0.1; for (int param_start = start; param_start < start + 100; param_start += 10) { vector<glm::vec3> vertices; vector<glm::vec3> sub_vertices; for (int param = param_start; param <= param_start + 8; param++) { glm::vec3 location = glm::vec3(this->make_point(300, param), z + 10); glm::vec3 sub_location = glm::vec3(this->make_point(300, param), z - 10); vertices.push_back(location); sub_vertices.push_back(sub_location); if (param % 25 == 0) { std::reverse(sub_vertices.begin(), sub_vertices.end()); ofBeginShape(); ofVertices(vertices); ofVertices(sub_vertices); ofEndShape(true); vertices.clear(); sub_vertices.clear(); vertices.push_back(location); sub_vertices.push_back(sub_location); } } std::reverse(sub_vertices.begin(), sub_vertices.end()); ofBeginShape(); ofVertices(vertices); ofVertices(sub_vertices); ofEndShape(true); } } this->cam.end(); } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { param = param % 100; if (param < 25) { return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); } else if (param < 50) { return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); } else if (param < 75) { return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); } else { return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |