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Tiles.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; int span; vector<glm::vec2> locations; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetLineWidth(2); ofEnableDepthTest(); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); ofTrueTypeFont font; font.loadFont("fonts/Kazesawa-Bold.ttf", 250, true, true, true); this->span = 10; ofFbo fbo; fbo.allocate(ofGetWidth(), ofGetHeight()); fbo.begin(); ofClear(0); ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); string word = "TILE"; font.drawString(word, font.stringWidth(word) * -0.5, font.stringHeight(word) * 0.5); fbo.end(); ofPixels pixels; fbo.readToPixels(pixels); for (int x = 0; x < fbo.getWidth(); x += this->span) { for (int y = 0; y < fbo.getHeight(); y += this->span) { if (pixels.getColor(x, y) != ofColor(0, 0)) { this->locations.push_back(glm::vec2(x - ofGetWidth() * 0.5, ofGetHeight() - y - ofGetHeight() * 0.5)); } } } } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); float threshold = 0.8; for (auto& location : this->locations) { float noise_value = ofNoise(location.x * 0.005, location.y * 0.005, ofGetFrameNum() * 0.005); int z = 0; float rotate_x = 0.f; if (noise_value > threshold) { z += ofMap(noise_value, threshold, 1.0, 0, 300); rotate_x = ofMap(noise_value, threshold, 1.0, 0, 360 * 5); } auto draw_location = glm::vec3(location, z); ofPushMatrix(); ofTranslate(draw_location); ofRotateX(rotate_x); ofRotateY(rotate_x); ofFill(); ofSetColor(239); ofDrawRectangle(glm::vec3(), this->span - 1, this->span - 1); ofNoFill(); ofSetColor(39); ofDrawRectangle(glm::vec3(), this->span, this->span); ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |