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Box wave.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetLineWidth(2); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); int size = 30; for (int x = -ofGetWidth(); x <= ofGetWidth(); x += size) { for (int y = -ofGetHeight(); y <= ofGetHeight(); y += size) { float z = ofMap(ofNoise(glm::length(glm::vec2(x, y)) * 0.003 - ofGetFrameNum() * 0.01), 0, 1, -300, 300); ofSetColor(239); ofFill(); ofDrawBox(glm::vec3(x, y, z), size - 2); ofSetColor(39); ofNoFill(); ofDrawBox(glm::vec3(x, y, z), size); } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |