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2次元パーリンノイズをアルファベットでプロット
Plot two-dimensional perlin noise in the alphabet.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofTrueTypeFont font; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 15, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { for (int x = 0; x < ofGetWidth(); x += 15) { for (int y = 15; y <= ofGetHeight(); y += 15) { char noise_value = ofMap(ofNoise(x * 0.008, y * 0.008, ofGetFrameNum() * 0.003), 0, 1, 45, 110); if (noise_value >= 'A' && noise_value <= 'Z') { this->font.drawString({ noise_value }, x, y); } } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |