[ Video ]
[ About ]
ランダムな感じで配置
Random characters.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofTrueTypeFont font; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 28, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(ofGetFrameNum() * 0.25); ofRotateY(ofGetFrameNum() * 0.5); for (int i = 0; i < 1000; i++) { auto location = glm::vec3(ofRandom(-ofGetWidth(), ofGetWidth()), ofRandom(-ofGetHeight(), ofGetHeight()), ofRandom(-720, 720)); ofPushMatrix(); ofTranslate(location); ofRotateX(ofMap(ofNoise(ofRandom(10000), ofGetFrameNum() * 0.005), 0, 1, -180, 180)); ofRotateY(ofMap(ofNoise(ofRandom(10000), ofGetFrameNum() * 0.005), 0, 1, -180, 180)); ofRotateZ(ofMap(ofNoise(ofRandom(10000), ofGetFrameNum() * 0.005), 0, 1, -180, 180)); char noise_value = ofMap(ofNoise(location.x * 0.008, location.y * 0.008, location.z * 0.008, ofGetFrameNum() * 0.003), 0, 1, 'A', 'Z'); this->font.drawString({ noise_value }, -14, -14); ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |