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黒い太陽
Black sun.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { auto span = 144; auto radius = 65; auto deg_span = 20; for (auto x = span * 0.5; x < ofGetWidth(); x += span) { for (auto y = span * 0.5; y < ofGetHeight(); y += span) { ofPushMatrix(); ofTranslate(x, y); for (auto deg = 0; deg < 360; deg += deg_span) { auto noise_radius = ofNoise(ofRandom(1000), ofGetFrameNum() * 0.01) * radius; vector<glm::vec2> vertices; vector<glm::vec2> noise_vertices; for (auto tmp_deg = deg; tmp_deg <= deg + deg_span; tmp_deg++) { vertices.push_back(glm::vec2(radius * cos(tmp_deg * DEG_TO_RAD), radius * sin(tmp_deg * DEG_TO_RAD))); if (tmp_deg > deg + 2 && tmp_deg < deg + deg_span - 2) { noise_vertices.push_back(glm::vec2(noise_radius * cos(tmp_deg * DEG_TO_RAD), noise_radius * sin(tmp_deg * DEG_TO_RAD))); } } vertices.push_back(glm::vec2()); noise_vertices.push_back(glm::vec2()); ofBeginShape(); ofVertices(noise_vertices); ofEndShape(true); } ofPopMatrix(); } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |