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Processing部の課題で10PRINTを久々に書いたので、openFrmaeworksで270度の円バージョンを。
270 degree circles.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofNoFill(); ofSetLineWidth(5); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { int span = 90; int radius = span * 0.5; for (int x = radius; x < ofGetWidth(); x += span) { for (int y = radius; y < ofGetHeight(); y += span) { int r = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.001), 0, 1, 0, 4); int deg_start = r * 90; ofBeginShape(); for (int deg = deg_start; deg <= deg_start + 270; deg++) { ofVertex(x + radius * cos(deg * DEG_TO_RAD), y + radius * sin(deg * DEG_TO_RAD)); } ofEndShape(); } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |