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パタパタする四角形
Bend rectangle.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetLineWidth(3); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); auto len = 100.f; auto base = glm::vec3(); vector<glm::vec3> rectangle; rectangle.push_back(glm::vec3(0, -len * 0.5, 0)); rectangle.push_back(glm::vec3(len, -len * 0.5, 0)); rectangle.push_back(glm::vec3(len, len * 0.5, 0)); rectangle.push_back(glm::vec3(0, len * 0.5, 0)); for (auto y = -len * 3; y <= len * 3; y += len) { base = glm::vec3(0, y, 0); for (int i = 0; i < 6; i++) { float noise_seed_y = ofRandom(1000); vector<glm::vec3> locations; for (auto rect : rectangle) { auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_y, ofGetFrameNum() * 0.005), 0, 1, -PI * 0.25, PI * 0.25), glm::vec3(0, 1, 0)); locations.push_back(base + glm::vec4(rect, 0) * rotation_y); } ofFill(); ofSetColor(239); ofBeginShape(); ofVertices(locations); ofEndShape(true); ofNoFill(); ofSetColor(39); ofBeginShape(); ofVertices(locations); ofEndShape(true); base = glm::vec3(locations[1].x, base.y, locations[1].z); } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |