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色付き影
Color shadow.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" #include "opencv2/opencv.hpp" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofFbo fbo; 	ofPixels pixels; 	cv::Mat pixels_mat; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(3); 	this->fbo.allocate(ofGetWidth() + 25, ofGetHeight() + 25); 	this->fbo.readToPixels(this->pixels); 	// Link pixels And pixels_mat 	this->pixels_mat = cv::Mat(this->pixels.getHeight(), this->pixels.getWidth(), CV_8UC4, this->pixels.getData()); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(19); 	this->fbo.begin(); 	ofClear(0); 	ofTranslate(this->fbo.getWidth() * 0.5, this->fbo.getHeight() * 0.5); 	ofColor color; 	for (int i = 0; i < 8; i++) { 		auto len = 20; 		auto radius = ofRandom(50 + i * 30, 80 + i * 25); 		auto deg_start = ofRandom(360) + ofGetFrameNum() * ofRandom(2, 4); 		auto deg_end = deg_start + ofRandom(100, 270); 		vector<glm::vec2> vertices_1, vertices_2; 		for (int deg = deg_start; deg < deg_end; deg++) { 			vertices_1.push_back(glm::vec2((radius - len * 0.5) * cos(deg * DEG_TO_RAD), (radius - len * 0.5) * sin(deg * DEG_TO_RAD))); 			vertices_2.push_back(glm::vec2((radius + len * 0.5) * cos(deg * DEG_TO_RAD), (radius + len * 0.5) * sin(deg * DEG_TO_RAD))); 		} 		reverse(vertices_2.begin(), vertices_2.end()); 		color.setHsb(ofRandom(255), 180, 255); 		ofSetColor(color); 		ofBeginShape(); 		ofVertices(vertices_1); 		ofVertices(vertices_2); 		ofEndShape(true); 	} 	this->fbo.end(); 	// Copy Fbo To pixels 	this->fbo.readToPixels(this->pixels); 	// Blur Process 	cv::GaussianBlur(this->pixels_mat, this->pixels_mat, cv::Size(19, 15), 8, 6); } //-------------------------------------------------------------- void ofApp::draw() { 	// Draw Shadow 	ofSetColor(255, 192); 	ofImage draw_image; 	draw_image.setFromPixels(this->pixels); 	draw_image.draw(-5, -5); 	// Draw Fbo Image  	ofSetColor(255); 	this->fbo.draw(-30, -30); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |