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四角いプロペラ
Square propeller.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec2 make_point(int len, int param); }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	auto span = 180; 	auto len = 150; 	auto width = 5; 	for (int x = span * 0.5; x < ofGetWidth(); x += span) { 		for (int y = span * 0.5; y < ofGetHeight(); y += span) { 			ofPushMatrix(); 			ofTranslate(x, y); 			int n = ofRandom(3, 8); 			for (int i = 0; i < n; i++) { 				auto param_start = (int)(ofRandom(50) + ofGetFrameNum() * ofRandom(0.5, 1)) % 100; 				vector<glm::vec2> vertices, sub_vertices;; 				for (int param = param_start; param <= param_start + width; param++) { 					vertices.push_back(this->make_point(len, param)); 				} 				param_start = param_start + 50; 				for (int param = param_start; param <= param_start + width; param++) { 					sub_vertices.push_back(this->make_point(len, param)); 				} 				reverse(sub_vertices.begin(), sub_vertices.end()); 				auto color_value = ofRandom(39, 239); 				ofFill(); 				ofSetColor(color_value); 				ofBeginShape(); 				ofVertices(vertices); 				ofVertices(sub_vertices); 				ofEndShape(true); 				ofNoFill(); 				ofSetColor(ofMap(color_value, 39, 239, 239, 39)); 				ofBeginShape(); 				ofVertices(vertices); 				ofVertices(sub_vertices); 				ofEndShape(true); 			} 			ofPopMatrix(); 		} 	} } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { 	param = param % 100; 	if (param < 25) { 		return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); 	} 	else if (param < 50) { 		return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); 	} 	else if (param < 75) { 		return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); 	} 	else { 		return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |