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ノイズ文字
Noisy characters.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofTrueTypeFont font; vector<glm::vec2> locations; vector<int> noise_count; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(139); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 28, true, true, true); for (int x = 0; x < ofGetWidth(); x += 30) { for (int y = 30; y <= ofGetHeight(); y += 30) { this->locations.push_back(glm::vec2(x, y)); this->noise_count.push_back(0); } } } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { auto char_noise_seed = ofRandom(1000); auto count_noise_seed = ofRandom(1000); for (int i = 0; i < this->locations.size(); i++) { char noise_char = ofMap(ofNoise(char_noise_seed, this->locations[i].x * 0.005, this->locations[i].y * 0.005, this->noise_count[i] * 0.008), 0, 1, 'A', 'Z'); auto count_noise = ofNoise(count_noise_seed, this->locations[i].x * 0.005, this->locations[i].y * 0.005, ofGetFrameNum() * 0.005); if (count_noise < 0.45) { this->noise_count[i] += 1; ofSetColor(239); } else { ofSetColor(39); } this->font.drawString({ noise_char }, this->locations[i].x, this->locations[i].y); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |