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ねじれ
Twisting.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(3); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); for (int x = -300; x <= 300; x += 20) { ofPushMatrix(); ofTranslate(x, 0); ofRotateX(ofMap(ofNoise(x * 0.005 + ofGetFrameNum() * 0.008), 0, 1, -180, 180)); ofFill(); ofSetColor(239); ofBeginShape(); ofVertex(glm::vec2(-8, -100)); ofVertex(glm::vec2(8, -100)); ofVertex(glm::vec2(8, 100)); ofVertex(glm::vec2(-8, 100)); ofEndShape(true); ofNoFill(); ofSetColor(39); ofBeginShape(); ofVertex(glm::vec2(-9, -100)); ofVertex(glm::vec2(9, -100)); ofVertex(glm::vec2(9, 100)); ofVertex(glm::vec2(-9, 100)); ofEndShape(true); ofPopMatrix(); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |