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文字を重ね
Overlay fonts.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofTrueTypeFont font; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(3); ofEnableDepthTest(); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 60, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); for (int x = -120; x <= 120; x += 60) { for (int y = -120; y <= 120; y += 60) { for (int z = -50; z <= 50; z += 10) { char noise_char = ofMap(ofNoise(x * 0.005, y * 0.005, z * 0.005 + ofGetFrameNum() * 0.005), 0, 1, 'A', 'Z'); ofPushMatrix(); ofTranslate(x, y, z); auto path = font.getCharacterAsPoints(noise_char, true, false); auto outline = path.getOutline(); ofFill(); ofSetColor(239); ofBeginShape(); for (int line_index = 0; line_index < outline.size(); line_index++) { if (line_index != 0) { ofNextContour(true); } auto vertices = outline[line_index].getVertices(); ofVertices(vertices); } ofEndShape(true); ofNoFill(); ofSetColor(39); ofBeginShape(); for (int line_index = 0; line_index < outline.size(); line_index++) { if (line_index != 0) { ofNextContour(true); } auto vertices = outline[line_index].getVertices(); ofVertices(vertices); } ofEndShape(true); ofPopMatrix(); } } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |