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立方体を這い回るパーティクル。
Particles on cube.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec2 make_point(int len, int param); 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(2); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.5); 	vector<glm::vec3> locations; 	int len = 500; 	for (auto i = 0; i < 500; i++) { 		auto z = ofRandom(-len * 0.5, len * 0.5); 		auto param = ofRandom(100) + ofGetFrameNum() * ofRandom(0.2, 0.5); 		auto point = this->make_point(len, param); 		auto location = ofRandom(1) < 0.5 ? glm::vec3(point.x, point.y, z) : glm::vec3(z, point.x, point.y); 		locations.push_back(location); 	} 	for (auto& location : locations) { 		ofDrawSphere(location, 5); 		for (auto& other : locations) { 			if (location == other) { continue; } 			float distance = glm::distance(location, other); 			if (distance < 50) { 				ofDrawLine(location, other); 			} 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { 	param = param % 100; 	if (param < 25) { 		return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); 	} 	else if (param < 50) { 		return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); 	} 	else if (param < 75) { 		return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); 	} 	else { 		return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |