[ Video ]
[ About ]
回転するタブレット状の何か。
Rotate the tablets.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); for (int x = -300; x <= 300; x += 150) { for (int y = -300; y <= 300; y += 150) { ofPushMatrix(); ofTranslate(x, y); auto rotate = ofMap(ofNoise(x * 0.005, y * 0.005, ofGetFrameNum() * 0.005), 0, 1, -360, 360); ofRotateY(rotate); ofRotateX(rotate); vector<glm::vec3> top, bottom; auto radius = 50; auto depth = 15; auto span = 5; for (auto deg = 0; deg < 360; deg += span) { top.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), depth * 0.5)); bottom.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), depth * -0.5)); ofSetColor(39); ofBeginShape(); ofVertex(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), depth * 0.5 + 1)); ofVertex(glm::vec3(radius * cos((deg + span) * DEG_TO_RAD), radius * sin((deg + span) * DEG_TO_RAD), depth * 0.5 + 1)); ofVertex(glm::vec3(radius * cos((deg + span) * DEG_TO_RAD), radius * sin((deg + span) * DEG_TO_RAD), depth * -0.5 - 1)); ofVertex(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), depth * -0.5 - 1)); ofEndShape(true); } ofSetColor(239); ofBeginShape(); ofVertices(top); ofEndShape(true); ofBeginShape(); ofVertices(bottom); ofEndShape(true); ofPopMatrix(); } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |