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昨日のやつを積み上げる。
Ripple on squares.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofNoFill(); 	ofSetLineWidth(3); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	auto len = 100; 	for (int x = -len * 1.5; x <= len * 1.5; x += len) { 		for (int y = -len * 1.5; y <= len * 1.5; y += len) { 			ofPushMatrix(); 			ofTranslate(x, y); 			for (int i = 0; i < 6; i++) { 				if (i < 4) { 					ofRotateX(90); 				} 				else if (i < 5) { 					ofRotateY(90); 				} 				else { 					ofRotateY(180); 				} 				for (int k = 0; k < 3; k++) { 					auto location = glm::vec3(ofRandom(-len * 0.5, len * 0.5), ofRandom(-len * 0.5, len * 0.5), len * 0.5); 					auto radius = (int)(ofRandom(100) + ofGetFrameNum() * 0.3) % 30; 					auto alpha = 255; 					if (radius > 15) { 						alpha = ofMap(radius, 15, 30, 255, 0); 					} 					ofSetColor(39, alpha); 					ofBeginShape(); 					for (int deg = 0; deg < 360; deg++) { 						auto point = location + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 						if (point.y > len * 0.5) { point.y = len * 0.5; } 						if (point.y < -len * 0.5) { point.y = -len * 0.5; } 						if (point.x > len * 0.5) { point.x = len * 0.5; } 						if (point.x < -len * 0.5) { point.x = -len * 0.5; } 						ofVertex(point); 					} 					ofEndShape(true); 				} 			} 			ofPopMatrix(); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |