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未完成の球体。
Unfinished sphere.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(3); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateZ(ofGetFrameNum()); 	auto deg_span = 15; 	auto theta_span = 5; 	for (int radius = 100; radius <= 300; radius += 75) { 		for (int deg = 0; deg < 360; deg += deg_span) { 			auto noise_source = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 			int theta = ofMap(ofNoise(noise_source.x * 0.005, noise_source.y * 0.005, ofGetFrameNum() * 0.008), 0, 1, 0, 180); 			if (theta > 90) { 				for (int tmp_theta = 90; tmp_theta < theta; tmp_theta += theta_span) { 					vector<glm::vec3> vertices_1, vertices_2; 					for (int tmp_deg = deg; tmp_deg <= deg + deg_span; tmp_deg++) { 						vertices_1.push_back(glm::vec3(radius * cos(tmp_deg * DEG_TO_RAD) * sin(tmp_theta * DEG_TO_RAD), radius * sin(tmp_deg * DEG_TO_RAD) * sin(tmp_theta * DEG_TO_RAD), radius * cos(tmp_theta * DEG_TO_RAD))); 						vertices_2.push_back(glm::vec3(radius * cos(tmp_deg * DEG_TO_RAD) * sin((tmp_theta + theta_span) * DEG_TO_RAD), radius * sin(tmp_deg * DEG_TO_RAD) * sin((tmp_theta + theta_span) * DEG_TO_RAD), radius * cos((tmp_theta + theta_span) * DEG_TO_RAD))); 					} 					reverse(vertices_2.begin(), vertices_2.end()); 					ofFill(); 					ofSetColor(239); 					ofBeginShape(); 					ofVertices(vertices_1); 					ofVertices(vertices_2); 					ofEndShape(true); 					ofNoFill(); 					ofSetColor(39); 					ofBeginShape(); 					ofVertices(vertices_1); 					ofVertices(vertices_2); 					ofEndShape(true); 				} 			} 			else { 				for (int tmp_theta = 90; tmp_theta > theta; tmp_theta -= theta_span) { 					vector<glm::vec3> vertices_1, vertices_2; 					for (int tmp_deg = deg; tmp_deg <= deg + deg_span; tmp_deg++) { 						vertices_1.push_back(glm::vec3(radius * cos(tmp_deg * DEG_TO_RAD) * sin(tmp_theta * DEG_TO_RAD), radius * sin(tmp_deg * DEG_TO_RAD) * sin(tmp_theta * DEG_TO_RAD), radius * cos(tmp_theta * DEG_TO_RAD))); 						vertices_2.push_back(glm::vec3(radius * cos(tmp_deg * DEG_TO_RAD) * sin((tmp_theta + theta_span) * DEG_TO_RAD), radius * sin(tmp_deg * DEG_TO_RAD) * sin((tmp_theta + theta_span) * DEG_TO_RAD), radius * cos((tmp_theta + theta_span) * DEG_TO_RAD))); 					} 					reverse(vertices_2.begin(), vertices_2.end()); 					ofFill(); 					ofSetColor(239); 					ofBeginShape(); 					ofVertices(vertices_1); 				ofVertices(vertices_2); 					ofEndShape(true); 					ofNoFill(); 					ofSetColor(39); 					ofBeginShape(); 					ofVertices(vertices_1); 					ofVertices(vertices_2); 					ofEndShape(true); 				} 			} 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |