[ Video ]
[ About ]
正方形の角のログ。
Square corner log.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(2); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); auto len = 150; auto log = 30; for (int i = 0; i < 3; i++) { ofSetColor(39); auto noise_seed_x = ofRandom(1000); auto noise_seed_y = ofRandom(1000); auto noise_seed_z = ofRandom(1000); auto base_noise_seed_x = ofRandom(1000); auto base_noise_seed_y = ofRandom(1000); auto base_noise_seed_z = ofRandom(1000); vector<glm::vec3> locations; for (int x = len * -0.5; x <= len * 0.5; x += len) { for (int y = len * -0.5; y <= len * 0.5; y += len) { for (int z = len * -0.5; z <= len * 0.5; z += len) { ofBeginShape(); for (int i = 0; i < log; i++) { auto location = glm::vec3(x, y, z); auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_x, (ofGetFrameNum() + i) * 0.005), 0, 1, -PI, PI), glm::vec3(1, 0, 0)); auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_y, (ofGetFrameNum() + i) * 0.005), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_z, (ofGetFrameNum() + i) * 0.005), 0, 1, -PI, PI), glm::vec3(0, 0, 1)); location = glm::vec4(location, 0) * rotation_z * rotation_y * rotation_x; auto base_location = glm::vec3( ofMap(ofNoise(base_noise_seed_x, (ofGetFrameNum() + i) * 0.005), 0, 1, -500, 500), ofMap(ofNoise(base_noise_seed_y, (ofGetFrameNum() + i) * 0.005), 0, 1, -500, 500), ofMap(ofNoise(base_noise_seed_z, (ofGetFrameNum() + i) * 0.005), 0, 1, -500, 500)); ofVertex(location + base_location); if (i == log - 1) { ofFill(); ofDrawSphere(location + base_location, 8); locations.push_back(location + base_location); ofNoFill(); } } ofEndShape(); } } } ofDrawLine(locations[0], locations[1]); ofDrawLine(locations[2], locations[3]); ofDrawLine(locations[4], locations[5]); ofDrawLine(locations[6], locations[7]); ofDrawLine(locations[0], locations[2]); ofDrawLine(locations[1], locations[3]); ofDrawLine(locations[4], locations[6]); ofDrawLine(locations[5], locations[7]); ofDrawLine(locations[0], locations[4]); ofDrawLine(locations[1], locations[5]); ofDrawLine(locations[2], locations[6]); ofDrawLine(locations[3], locations[7]); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |