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グラデーション箱。
Gradation box.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(3); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); auto size = 50; for (int x = -500; x <= 500; x += size) { for (int y = -500; y <= 500; y += size) { auto height = ofMap(ofNoise(x * 0.005, y * 0.005, ofGetFrameNum() * 0.01), 0, 1, 50, 500); for (int z = 0; z <= height; z += size) { ofColor fill_color(ofMap(z, 0, 500, 39, 239)); ofFill(); ofSetColor(fill_color); ofDrawBox(glm::vec3(x, y, z), size - 1); ofNoFill(); ofSetColor(39); ofDrawBox(glm::vec3(x, y, z), size); } } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |