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円形帯。
Circular belt.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.5); 	auto height = 15; 	for (auto radius = 30; radius < 350; radius += 30) { 		ofPushMatrix(); 		ofRotateZ(ofRandom(360)); 		ofRotateY(ofRandom(360)); 		ofRotateX(ofRandom(360)); 		auto deg_start = ofGetFrameNum() * 5 + radius; 		auto deg_width = 120; 		ofFill(); 		for (auto deg = deg_start; deg < deg_start + deg_width; deg += 3) { 			vector<glm::vec3> vertices; 			vertices.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), height * -0.5)); 			vertices.push_back(glm::vec3(radius * cos((deg + 3) * DEG_TO_RAD), radius * sin((deg + 3) * DEG_TO_RAD), height * -0.5)); 			vertices.push_back(glm::vec3(radius * cos((deg + 3) * DEG_TO_RAD), radius * sin((deg + 3) * DEG_TO_RAD), height * 0.5)); 			vertices.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), height * 0.5)); 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(true); 		} 		vector<glm::vec3> line_1, line_2; 		for (auto deg = 0; deg < 360; deg++) { 			line_1.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), height * -0.5)); 			line_2.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), height * 0.5)); 		} 		ofNoFill(); 		ofBeginShape(); 		ofVertices(line_1); 		ofEndShape(true); 		ofBeginShape(); 		ofVertices(line_2); 		ofEndShape(true); 		ofPopMatrix(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |