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上下する六角形。
Updown hexagon.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_hexagon(glm::vec2 location, float radius); 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(3); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	auto radius = 15; 	auto flag = true; 	float sqrt_3 = sqrt(3); 	for (float y = -ofGetHeight() * 0.5 - radius; y < ofGetHeight() * 0.5 + radius; y += radius * 1.5) { 		for (float x = -ofGetWidth() * 0.5 - radius; x < ofGetWidth() * 0.5 + radius; x += radius * sqrt_3) { 			auto location = flag ? glm::vec2(x, y) : glm::vec2(x + radius * sqrt_3 * 0.5, y); 			this->draw_hexagon(location, radius); 		} 		flag = !flag; 	} 	this->cam.end(); } //-------------------------------------------------------------- void ofApp::draw_hexagon(glm::vec2 location, float radius) { 	ofPushMatrix(); 	ofTranslate(location); 	auto noise_value = ofNoise(location.x * 0.05, location.y * 0.05, ofGetFrameNum() * 0.005); 	auto threshold = 0.68; 	auto z = 0; 	auto height = 50; 	if (noise_value > threshold) { 		z = ofMap(noise_value, threshold, 1, 0, height); 	} 	vector<glm::vec3> vertices, fill_vertices; 	for (int deg = 30; deg <= 390; deg += 60) { 		vertices.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), z)); 		fill_vertices.push_back(glm::vec3(radius * 0.999 * cos(deg * DEG_TO_RAD), radius * sin(deg * 0.999 * DEG_TO_RAD), z)); 	} 	ofFill(); 	ofSetColor(ofMap(z, 0, height, 39, 139)); 	ofBeginShape(); 	ofVertices(fill_vertices); 	ofEndShape(true); 	ofNoFill(); 	ofSetColor(ofMap(z, 0, height, 239, 39)); 	ofBeginShape(); 	ofVertices(vertices); 	ofEndShape(true); 	ofPopMatrix(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |