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三角形を三角形でくり抜いた図形を重ねる。
Triangle inside triangle.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec2 make_point(int radius, int deg); }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	ofRotate(ofGetFrameNum() * 0.5); 	for (auto radius = 150; radius <= 400; radius += 8) { 		auto deg_start = ofGetFrameNum() + radius + 60; 		for (auto deg = deg_start; deg < deg_start + 360; deg += 120) { 			vector<glm::vec2> vertices; 			for (auto tmp_deg = deg - 60; tmp_deg <= deg + 60; tmp_deg += 1) { 				vertices.push_back(glm::vec2(this->make_point(radius, tmp_deg))); 			} 			ofFill(); 			ofSetColor(ofMap(radius, 150, 400, 39, 239)); 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(true); 			ofNoFill(); 			ofSetColor(ofMap(radius, 150, 400, 239, 39)); 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(true); 		} 	} } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int radius, int deg) { 	deg = deg % 360; 	int deg_a = (deg / 120) * 120; 	int deg_b = deg_a + 120; 	int diff = deg - deg_a; 	auto point_a = glm::vec2(radius * cos(deg_a * DEG_TO_RAD), radius * sin(deg_a * DEG_TO_RAD)); 	auto point_b = glm::vec2(radius * cos(deg_b * DEG_TO_RAD), radius * sin(deg_b * DEG_TO_RAD)); 	auto distance = point_b - point_a; 	return point_a + (distance / 120) * diff; } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |