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正方形の帯を3割だけ描写して重ねる。
Noisy tunnel.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; glm::vec2 make_point(int len, int param); }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(2); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); auto len = 300; auto depth = 10; for (auto z = len * -1 ; z <= len; z += depth) { auto param_start = ofMap(ofNoise(z * 0.005, ofGetFrameNum() * 0.005), 0, 1, 0, 200); for (auto param = param_start; param < param_start + 30; param++) { ofBeginShape(); ofVertex(glm::vec3(this->make_point(len, param), z + depth * 0.5)); ofVertex(glm::vec3(this->make_point(len, param + 1), z + depth * 0.5)); ofVertex(glm::vec3(this->make_point(len, param + 1), z + depth * -0.5)); ofVertex(glm::vec3(this->make_point(len, param), z + depth * -0.5)); ofEndShape(true); } } this->cam.end(); } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { param = param % 100; if (param < 25) { return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); } else if (param < 50) { return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); } else if (param < 75) { return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); } else { return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |