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円周を球上の座標で回転させる。
Rotate the string.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(3); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofFill(); auto radius = 300; auto noise_step = 0.001; vector<glm::vec3> vertices; for (auto deg = 0; deg < 360; deg += 1) { auto noise_location = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0); auto noise_seed_x = noise_location.x * 0.001; auto noise_seed_y = noise_location.y * 0.001; auto noise_seed_z = noise_location.z; auto angle_x = ofMap(ofNoise(noise_seed_x, ofGetFrameNum() * noise_step), 0, 1, -PI * 2, PI * 2); auto angle_y = ofMap(ofNoise(noise_seed_y, ofGetFrameNum() * noise_step), 0, 1, -PI * 2, PI * 2); auto angle_z = ofMap(ofNoise(noise_seed_z, ofGetFrameNum() * noise_step), 0, 1, -PI * 2, PI * 2); auto location = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0); auto rotation_x = glm::rotate(glm::mat4(), angle_x, glm::vec3(1, 0, 0)); auto rotation_y = glm::rotate(glm::mat4(), angle_y, glm::vec3(0, 1, 0)); auto rotation_z = glm::rotate(glm::mat4(), angle_z, glm::vec3(0, 0, 1)); location = glm::vec4(location, 0) * rotation_z * rotation_y * rotation_x; ofDrawSphere(location, 3); vertices.push_back(location); } ofNoFill(); ofBeginShape(); ofVertices(vertices); ofEndShape(true); this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |