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大きな円と小さな円を角度同士で結んで、小さな円は回転させる。
Connecting big circle angle and small circle angle, and rotate small circle.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	int radius = 90; 	int deg_span = 10; 	int span = 220; 	bool rotate = false; 	for (int x = -span; x <= span; x += span) { 		for (int y = -span; y <= span; y += span) { 			ofPushMatrix(); 			ofTranslate(x, y); 			if (rotate) { ofRotateX(90); } 			rotate = !rotate; 			auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 			for (int deg = 0; deg < 360; deg += deg_span) { 				auto outer_location = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0); 				ofDrawSphere(outer_location, 2); 				auto inner_location = glm::vec3(radius * 0.5 * cos(deg * DEG_TO_RAD), radius * 0.5 * sin(deg * DEG_TO_RAD), 0); 				auto angle_x = ofMap(ofNoise(noise_seed.x, ofGetFrameNum() * 0.003), 0, 1, -PI, PI); 				auto angle_y = ofMap(ofNoise(noise_seed.y, ofGetFrameNum() * 0.003), 0, 1, -PI, PI); 				auto angle_z = ofMap(ofNoise(noise_seed.z, ofGetFrameNum() * 0.003), 0, 1, -PI, PI); 				auto rotation_x = glm::rotate(glm::mat4(), angle_x, glm::vec3(1, 0, 0)); 				auto rotation_y = glm::rotate(glm::mat4(), angle_y, glm::vec3(0, 1, 0)); 				auto rotation_z = glm::rotate(glm::mat4(), angle_z, glm::vec3(0, 0, 1)); 				inner_location = glm::vec4(inner_location, 0) * rotation_z * rotation_y * rotation_x; 				ofDrawSphere(inner_location, 2); 				ofDrawLine(outer_location, inner_location); 			} 			ofPopMatrix(); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |