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3色トーラス。
3 color torus.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	glm::vec3 make_point(float R, float r, float u, float v); }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(2); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	int v_start_start = ofGetFrameNum(); 	for (int v_start = v_start_start; v_start < v_start_start + 360; v_start += 20) { 		vector<glm::vec3> vertices_1, vertices_2, vertices_3; 		for (int v = v_start; v < v_start + 15; v++) { 			int u = v * 6; 			vertices_1.push_back(this->make_point(300, 80, u, v)); 			vertices_2.push_back(this->make_point(300, 80, u + 120, v)); 			vertices_3.push_back(this->make_point(300, 80, u + 240, v)); 		} 		ofNoFill(); 		ofSetColor(255, 0, 0); 		ofBeginShape(); 		ofVertices(vertices_1); 		ofEndShape(); 		ofSetColor(0, 255, 0); 		ofBeginShape(); 		ofVertices(vertices_2); 		ofEndShape(); 		ofSetColor(0, 0, 255); 		ofBeginShape(); 		ofVertices(vertices_3); 		ofEndShape(); 		ofFill(); 		ofSetColor(255, 0, 0); 		ofDrawSphere(vertices_1.back(), 8); 		ofSetColor(0, 255, 0); 		ofDrawSphere(vertices_2.back(), 8); 		ofSetColor(0, 0, 255); 		ofDrawSphere(vertices_3.back(), 8); 	} 	this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { 	// 数学デッサン教室 描いて楽しむ数学たち P.31 	u *= DEG_TO_RAD; 	v *= DEG_TO_RAD; 	auto x = (R + r * cos(u)) * cos(v); 	auto y = (R + r * cos(u)) * sin(v); 	auto z = r * sin(u); 	return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |