[ Video ]
[ About ]
ノイズリング。
Noisy ring.
[ Source ]
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(2); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); int radius = 150; int size = (radius * 2 * PI) / 360 * 10; for (int deg = 0; deg < 360; deg += 10) { auto location = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0); auto height = ofMap(ofNoise(location.x * 0.01, location.y * 0.01, ofGetFrameNum() * 0.01), 0, 1, 0, 80); ofPushMatrix(); ofTranslate(location); ofRotateZ(deg); ofTranslate(height * 0.5, 0, 0); ofFill(); ofSetColor(239); ofDrawBox(height - 1, size - 1, size - 1); ofNoFill(); ofSetColor(39); ofDrawBox(height, size, size); ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |