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回転する帯。
Rotating piece.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<ofColor> color_list; 	glm::vec2 make_point(int len, int param); }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	ofColor color; 	vector<int> hex_list = { 0x247BA0, 0x70C1B3, 0xB2DBBF, 0xF3FFBD, 0xFF1654 }; 	for (auto hex : hex_list) { 		color.setHex(hex); 		this->color_list.push_back(color); 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotate(ofGetFrameNum() * 0.5); 	int depth = 15; 	int color_index = 0; 	for (auto len = 30; len <= 300; len += 15) { 		ofSetColor(this->color_list[(color_index++) % this->color_list.size()]); 		ofPushMatrix(); 		ofRotateZ(ofRandom(360)); 		ofRotateY(ofRandom(360)); 		ofRotateX(ofRandom(360)); 		int param_start = ofRandom(1000) + ofGetFrameNum(); 		for (int param = param_start; param < param_start + 30; param++) { 			ofBeginShape(); 			ofVertex(glm::vec3(this->make_point(len, param), depth * 0.5)); 			ofVertex(glm::vec3(this->make_point(len, param + 1), depth * 0.5)); 			ofVertex(glm::vec3(this->make_point(len, param + 1), depth * -0.5)); 			ofVertex(glm::vec3(this->make_point(len, param), depth * -0.5)); 			ofEndShape(true); 		} 		ofPopMatrix(); 	} 	this->cam.end(); } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { 	param = param % 100; 	if (param < 25) { 		return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); 	} 	else if (param < 50) { 		return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); 	} 	else if (param < 75) { 		return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); 	} 	else { 		return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |