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歪み文字。
Distorted characters.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofTrueTypeFont font; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(3); 	ofEnableDepthTest(); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 120, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	string word = "THANKS"; 	auto path_list = font.getStringAsPoints(word, true, false); 	for (auto path : path_list) { 		auto outline = path.getOutline(); 		ofBeginShape(); 		for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 			if (outline_index != 0) { ofNextContour(true); } 			outline[outline_index] = outline[outline_index].getResampledByCount(300); 			auto vertices = outline[outline_index].getVertices(); 			for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { 				auto location = glm::vec3(vertices[vertices_index].x - this->font.stringWidth(word) * 0.5, vertices[vertices_index].y + this->font.stringHeight(word) * 0.5, 0); 				auto angle_z = ofMap(ofNoise(glm::length(location) * 0.005 + ofGetFrameNum() * 0.005), 0, 1, -PI, PI); 				auto rotation_z = glm::rotate(glm::mat4(), angle_z, glm::vec3(0, 0, 1)); 				location = glm::vec4(location, 0) * rotation_z; 				ofVertex(location); 			} 		} 		ofEndShape(true); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |