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ofMeshで画像をねじる。
Twisting image.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh, draw_mesh; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofEnableDepthTest(); 	ofPixels pixels; 	ofLoadImage(pixels, "D:\\lena.png"); 	int span = 2; 	for (int x = 0; x < pixels.getWidth(); x += span) { 		for (int y = 0; y < pixels.getHeight(); y += span) { 			auto vertex = glm::vec2(x, pixels.getHeight() - y) - glm::vec2(pixels.getWidth() * 0.5, pixels.getHeight() * 0.5); 			auto color = pixels.getColor(x, y); 			this->mesh.addVertex(glm::vec3(vertex, 0)); 			this->mesh.addColor(color); 		} 	} 	int cols = pixels.getWidth() / span; 	int rows = pixels.getHeight() / span; 	for (int col = 1; col < cols; col++) { 		for (int row = 1; row < rows; row++) { 			this->mesh.addIndex(col + row * cols);  			this->mesh.addIndex((col - 1) + (row - 1) * cols); 			this->mesh.addIndex((col - 1) + row * cols); 			this->mesh.addIndex(col + row * cols); 			this->mesh.addIndex((col - 1) + (row - 1) * cols); 			this->mesh.addIndex(col + (row - 1) * cols); 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	this->draw_mesh = this->mesh; 	for (auto& vertex : this->draw_mesh.getVertices()) { 		auto angle_y = ofMap(ofNoise(vertex.y * 0.005 + ofGetFrameNum() * 0.01), 0, 1, -PI * 2, PI * 2); 		auto rotation_y = glm::rotate(glm::mat4(), angle_y, glm::vec3(0, 1, 0)); 		vertex = glm::vec4(vertex, 0) * rotation_y; 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	this->draw_mesh.draw(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |