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Hidden of Hidden.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofTrueTypeFont font; ofMesh face, frame; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetLineWidth(2); ofEnableDepthTest(); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 100, true, true, true); this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->face.clear(); this->frame.clear(); auto radius = 150; for (int x = -250; x <= 250; x += 20) { int deg_start = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, 0, 360); int start_index = this->face.getNumVertices(); for (int deg = deg_start; deg < deg_start + 120; deg += 3) { auto index = this->face.getNumVertices(); vector<glm::vec3> vertices; vertices.push_back(glm::vec3(x + 9.9, radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); vertices.push_back(glm::vec3(x + 9.9, radius * cos((deg + 3) * DEG_TO_RAD), radius * sin((deg + 3) * DEG_TO_RAD))); vertices.push_back(glm::vec3(x - 9.9, radius * cos((deg + 3) * DEG_TO_RAD), radius * sin((deg + 3) * DEG_TO_RAD))); vertices.push_back(glm::vec3(x - 9.9, radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); this->face.addVertices(vertices); this->frame.addVertices(vertices); this->face.addIndex(index + 0); this->face.addIndex(index + 1); this->face.addIndex(index + 2); this->face.addIndex(index + 0); this->face.addIndex(index + 2); this->face.addIndex(index + 3); this->frame.addIndex(index + 0); this->frame.addIndex(index + 1); this->frame.addIndex(index + 2); this->frame.addIndex(index + 3); } this->frame.addIndex(start_index + 0); this->frame.addIndex(start_index + 3); this->frame.addIndex(this->frame.getNumVertices() - 2); this->frame.addIndex(this->frame.getNumVertices() - 3); } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(180); auto word = "Hidden"; auto base_location = glm::vec2(this->font.stringWidth(word) * -0.5, this->font.stringHeight(word) * 0.5); auto param = ofGetFrameNum(); vector<ofPath> word_path = this->font.getStringAsPoints(word, true, false); for (int word_index = 0; word_index < word_path.size(); word_index++) { vector<ofPolyline> outline = word_path[word_index].getOutline(); ofFill(); ofSetColor(39); ofBeginShape(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { if (outline_index != 0) { ofNextContour(true); } vector<glm::vec3> vertices = outline[outline_index].getVertices(); for (auto& vertex : vertices) { vertex += glm::vec3(base_location, 0); } ofVertices(vertices); } ofEndShape(); } ofSetColor(239); this->face.drawFaces(); ofSetColor(39); this->frame.drawWireframe(); this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |