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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofTrueTypeFont font; 	ofMesh face, frame; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 100, true, true, true); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	this->frame.clear(); 	auto radius = 150; 	for (int x = -250; x <= 250; x += 20) { 		int deg_start = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, 0, 360); 		int start_index = this->face.getNumVertices(); 		for (int deg = deg_start; deg < deg_start + 120; deg += 3) { 			auto index = this->face.getNumVertices(); 			vector<glm::vec3> vertices; 			vertices.push_back(glm::vec3(x + 9.9, radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); 			vertices.push_back(glm::vec3(x + 9.9, radius * cos((deg + 3) * DEG_TO_RAD), radius * sin((deg + 3) * DEG_TO_RAD))); 			vertices.push_back(glm::vec3(x - 9.9, radius * cos((deg + 3) * DEG_TO_RAD), radius * sin((deg + 3) * DEG_TO_RAD))); 			vertices.push_back(glm::vec3(x - 9.9, radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); 			this->face.addVertices(vertices); 			this->frame.addVertices(vertices); 			this->face.addIndex(index + 0); this->face.addIndex(index + 1); this->face.addIndex(index + 2); 			this->face.addIndex(index + 0); this->face.addIndex(index + 2); this->face.addIndex(index + 3); 			this->frame.addIndex(index + 0); this->frame.addIndex(index + 1); 			this->frame.addIndex(index + 2); this->frame.addIndex(index + 3); 		} 		this->frame.addIndex(start_index + 0); this->frame.addIndex(start_index + 3); 		this->frame.addIndex(this->frame.getNumVertices() - 2); this->frame.addIndex(this->frame.getNumVertices() - 3); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(180); 	auto word = "Hidden"; 	auto base_location = glm::vec2(this->font.stringWidth(word) * -0.5, this->font.stringHeight(word) * 0.5); 	auto param = ofGetFrameNum(); 	vector<ofPath> word_path = this->font.getStringAsPoints(word, true, false); 	for (int word_index = 0; word_index < word_path.size(); word_index++) { 		vector<ofPolyline> outline = word_path[word_index].getOutline(); 		ofFill(); 		ofSetColor(39); 		ofBeginShape(); 		for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 			if (outline_index != 0) { ofNextContour(true); } 			vector<glm::vec3> vertices = outline[outline_index].getVertices(); 			for (auto& vertex : vertices) { vertex += glm::vec3(base_location, 0); } 			ofVertices(vertices); 		} 		ofEndShape(); 	} 	ofSetColor(239); 	this->face.drawFaces(); 	ofSetColor(39); 	this->frame.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |