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Processing勉強会で作ったやつ。 #数学から創るジェネラティブアート の第6章 合同な数を (i * j + FrameCount) % mod にして周期的な動きを付けました。
Congruence relation.(x * y + FrameCount) % mod.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void setBoxToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float height, float width, float depth); 	ofEasyCam cam; 	ofMesh face, frame; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofEnableDepthTest(); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	this->frame.clear(); 	int mod = 39; 	for (int x = 0; x < mod; x += 1) { 		for (int y = 0; y < mod; y += 1) { 			int num = (x * y + ofGetFrameNum()) % 39; 			auto location = glm::vec3((x * 10) - ((mod * 10) * 0.5) + 5, (y * 10) - ((mod * 10) * 0.5) + 5, 0); 			auto size = num > 0 ? ofMap(num, 0, mod, 10, 0) : 0; 			this->setBoxToMesh(this->face, this->frame, location, size, size, size); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofSetColor(39); 	this->face.draw(); 	ofSetColor(239); 	this->frame.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- void ofApp::setBoxToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float height, float width, float depth) { 	int index = face_target.getVertices().size(); 	face_target.addVertex(location + glm::vec3(width * -0.5 * 0.99, height * 0.5 * 0.99, depth * -0.5 * 0.99)); 	face_target.addVertex(location + glm::vec3(width * 0.5 * 0.99, height * 0.5 * 0.99, depth * -0.5 * 0.99)); 	face_target.addVertex(location + glm::vec3(width * 0.5 * 0.99, height * 0.5 * 0.99, depth * 0.5 * 0.99)); 	face_target.addVertex(location + glm::vec3(width * -0.5 * 0.99, height * 0.5 * 0.99, depth * 0.5 * 0.99)); 	face_target.addVertex(location + glm::vec3(width * -0.5 * 0.99, height * -0.5 * 0.99, depth * -0.5 * 0.99)); 	face_target.addVertex(location + glm::vec3(width * 0.5 * 0.99, height * -0.5 * 0.99, depth * -0.5 * 0.99)); 	face_target.addVertex(location + glm::vec3(width * 0.5 * 0.99, height * -0.5 * 0.99, depth * 0.5 * 0.99)); 	face_target.addVertex(location + glm::vec3(width * -0.5 * 0.99, height * -0.5 * 0.99, depth * 0.5 * 0.99)); 	face_target.addIndex(index + 0); face_target.addIndex(index + 1); face_target.addIndex(index + 2); 	face_target.addIndex(index + 0); face_target.addIndex(index + 2); face_target.addIndex(index + 3); 	face_target.addIndex(index + 4); face_target.addIndex(index + 5); face_target.addIndex(index + 6); 	face_target.addIndex(index + 4); face_target.addIndex(index + 6); face_target.addIndex(index + 7); 	face_target.addIndex(index + 0); face_target.addIndex(index + 4); face_target.addIndex(index + 1); 	face_target.addIndex(index + 4); face_target.addIndex(index + 5); face_target.addIndex(index + 1); 	face_target.addIndex(index + 1); face_target.addIndex(index + 5); face_target.addIndex(index + 6); 	face_target.addIndex(index + 6); face_target.addIndex(index + 2); face_target.addIndex(index + 1); 	face_target.addIndex(index + 2); face_target.addIndex(index + 6); face_target.addIndex(index + 7); 	face_target.addIndex(index + 7); face_target.addIndex(index + 3); face_target.addIndex(index + 2); 	face_target.addIndex(index + 3); face_target.addIndex(index + 7); face_target.addIndex(index + 4); 	face_target.addIndex(index + 4); face_target.addIndex(index + 0); face_target.addIndex(index + 3); 	frame_target.addVertex(location + glm::vec3(width * -0.5, height * 0.5, depth * -0.5)); 	frame_target.addVertex(location + glm::vec3(width * 0.5, height * 0.5, depth * -0.5)); 	frame_target.addVertex(location + glm::vec3(width * 0.5, height * 0.5, depth * 0.5)); 	frame_target.addVertex(location + glm::vec3(width * -0.5, height * 0.5, depth * 0.5)); 	frame_target.addVertex(location + glm::vec3(width * -0.5, height * -0.5, depth * -0.5)); 	frame_target.addVertex(location + glm::vec3(width * 0.5, height * -0.5, depth * -0.5)); 	frame_target.addVertex(location + glm::vec3(width * 0.5, height * -0.5, depth * 0.5)); 	frame_target.addVertex(location + glm::vec3(width * -0.5, height * -0.5, depth * 0.5)); 	frame_target.addIndex(index + 0); frame_target.addIndex(index + 1); 	frame_target.addIndex(index + 1); frame_target.addIndex(index + 2); 	frame_target.addIndex(index + 2); frame_target.addIndex(index + 3); 	frame_target.addIndex(index + 3); frame_target.addIndex(index + 0); 	frame_target.addIndex(index + 4); frame_target.addIndex(index + 5); 	frame_target.addIndex(index + 5); frame_target.addIndex(index + 6); 	frame_target.addIndex(index + 6); frame_target.addIndex(index + 7); 	frame_target.addIndex(index + 7); frame_target.addIndex(index + 4); 	frame_target.addIndex(index + 0); frame_target.addIndex(index + 4); 	frame_target.addIndex(index + 1); frame_target.addIndex(index + 5); 	frame_target.addIndex(index + 2); frame_target.addIndex(index + 6); 	frame_target.addIndex(index + 3); frame_target.addIndex(index + 7); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |