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速度で変化する文字。
Characters change with velocity.
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#pragma once #include "ofMain.h" #include "ofxBox2d.h" class dCharacter { public: dCharacter() {}; void update(vector<string>& words); shared_ptr<ofxBox2dRect> rect; int index = 0; }; class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; int font_size; ofTrueTypeFont font; vector<string> words; ofxBox2d box2d; vector<dCharacter> drop_char_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void dCharacter::update(vector<string>& words) { if (ofGetFrameNum() % 5 && this->rect->getVelocity().length() > 1.5) { this->index = ofRandom(words.size()); } } //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(0); ofSetColor(255); this->font_size = 20; ofTrueTypeFontSettings font_settings("fonts/msgothic.ttc", this->font_size); font_settings.antialiased = true; font_settings.addRanges(ofAlphabet::Japanese); this->font.load(font_settings); this->words = { u8"!", u8"#", u8"$", u8"%", u8"&", u8"'", u8"(", u8")", u8"*", u8"+", u8",", u8"-", u8".", u8"/", u8"0", u8"1", u8"2", u8"3", u8"4", u8"5", u8"6", u8"7", u8"8", u8"9", u8"0", u8":", u8";", u8"<", u8"=", u8">", u8"?", u8"@", u8"A", u8"B", u8"C", u8"D", u8"E", u8"F", u8"G", u8"H", u8"I", u8"J", u8"K", u8"L", u8"M", u8"N", u8"O", u8"P", u8"Q", u8"R", u8"S", u8"T", u8"U", u8"V", u8"W", u8"X", u8"Y", u8"Z", u8"a", u8"b", u8"c", u8"d", u8"e", u8"f", u8"g", u8"h", u8"i", u8"j", u8"k", u8"l", u8"m", u8"n", u8"o", u8"p", u8"q", u8"r", u8"s", u8"t", u8"u", u8"v", u8"w", u8"x", u8"y", u8"z", u8"ア", u8"イ", u8"ウ", u8"エ", u8"オ", u8"カ", u8"キ", u8"ク", u8"ケ", u8"コ", u8"サ", u8"シ", u8"ス", u8"セ", u8"ソ", u8"タ", u8"チ", u8"ツ", u8"テ", u8"ト", u8"ナ", u8"ニ", u8"ヌ", u8"ネ", u8"ノ", u8"ハ", u8"ヒ", u8"フ", u8"ヘ", u8"ホ", u8"マ", u8"ミ", u8"ム", u8"メ", u8"モ", u8"ヤ", u8"ユ", u8"ヨ", u8"ラ", u8"リ", u8"ル", u8"レ", u8"ロ", u8"ワ", u8"ヲ", u8"ン", }; this->box2d.init(); this->box2d.setGravity(0, 5); this->box2d.createBounds(); this->box2d.setFPS(60); this->box2d.registerGrabbing(); } //-------------------------------------------------------------- void ofApp::update() { if (ofRandom(100) < 25) { auto rect = make_shared<ofxBox2dRect>(); rect->setPhysics(1.0, 0.63, 0.1); rect->setup(this->box2d.getWorld(), ofRandom(ofGetWidth()) * this->font_size / this->font_size, 30, this->font_size, this->font_size); auto drop_char = dCharacter(); drop_char.rect = rect; drop_char.index = ofRandom(this->words.size()); this->drop_char_list.push_back(drop_char); } for (auto& drop_char : this->drop_char_list) { drop_char.update(this->words); } this->box2d.update(); } //-------------------------------------------------------------- void ofApp::draw() { for (auto& drop_char : this->drop_char_list) { ofPushMatrix(); ofTranslate(drop_char.rect->getPosition().x, drop_char.rect->getPosition().y); ofRotate(drop_char.rect->getRotation()); this->font.drawString(this->words[drop_char.index], -10.5, 10); ofPopMatrix(); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |