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Today’s theme for the #dailycodingchallenge was “Tow years ago”.
I have remade my April 22, 2018 post.
It looks the same, but the source code is very different.
[ Source ]
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; glm::vec3 make_point(float R, float r, float u, float v); ofEasyCam cam; ofMesh r_frame, b_frame; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofEnableDepthTest(); this->r_frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); this->b_frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->r_frame.clear(); this->b_frame.clear(); float R = 350; float r = 50; for (int deg = 0; deg <= 360; deg += 1) { int index = this->r_frame.getNumVertices(); this->r_frame.addVertex(this->make_point(R, r, deg * 8 + ofGetFrameNum(), deg)); this->r_frame.addVertex(this->make_point(R, r, deg * 8 + ofGetFrameNum(), deg + 10)); this->r_frame.addIndex(index + 0); this->r_frame.addIndex(index + 1); index = this->b_frame.getNumVertices(); this->b_frame.addVertex(this->make_point(R, r, deg * 8 + ofGetFrameNum() + 180, deg)); this->b_frame.addVertex(this->make_point(R, r, deg * 8 + ofGetFrameNum() + 180, deg + 10)); this->b_frame.addIndex(index + 0); this->b_frame.addIndex(index + 1); } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofSetColor(239, 39, 39); this->r_frame.drawWireframe(); for (auto& location : this->r_frame.getVertices()) { ofDrawSphere(location, 2); } ofSetColor(39, 39, 239); this->b_frame.drawWireframe(); for (auto& location : this->b_frame.getVertices()) { ofDrawSphere(location, 2); } this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { // 数学デッサン教室 描いて楽しむ数学たち P.31 u *= DEG_TO_RAD; v *= DEG_TO_RAD; auto x = (R + r * cos(u)) * cos(v); auto y = (R + r * cos(u)) * sin(v); auto z = r * sin(u); return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |