[ Video ]
[ About ]
Distribution of Noise Observed by Circumference.
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofNoFill(); 	ofSetLineWidth(2); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	auto radius = 35; 	auto span = 100; 	auto width = 10; 	auto deg_span = 5; 	for (int x = -span * 3; x <= span * 3; x += span) { 		for (int y = -span * 3; y <= span * 3; y += span) { 			vector<glm::vec2> in_vertices, out_vertices; 			for (int deg = 0; deg < 360; deg += deg_span) { 				in_vertices.push_back(glm::vec2(x + (radius - width * 0.5) * cos(deg * DEG_TO_RAD), y + (radius - width * 0.5) * sin(deg * DEG_TO_RAD))); 				out_vertices.push_back(glm::vec2(x + (radius + width * 0.5) * cos(deg * DEG_TO_RAD), y + (radius + width * 0.5) * sin(deg * DEG_TO_RAD))); 				auto noise_location = glm::vec2(x + (radius + width * 0.5) * cos(deg * DEG_TO_RAD), y + (radius + width * 0.5) * sin(deg * DEG_TO_RAD)); 				auto noise_value = ofNoise(noise_location.x * 0.005, noise_location.y * 0.005, ofGetFrameNum() * 0.02); 				if (noise_value < 0.45) { 					vector<glm::vec2> fill_vertices; 					fill_vertices.push_back(glm::vec2(x + (radius - width * 0.5) * cos(deg * DEG_TO_RAD), y + (radius - width * 0.5) * sin(deg * DEG_TO_RAD))); 					fill_vertices.push_back(glm::vec2(x + (radius - width * 0.5) * cos((deg + deg_span) * DEG_TO_RAD), y + (radius - width * 0.5) * sin((deg + deg_span) * DEG_TO_RAD))); 					fill_vertices.push_back(glm::vec2(x + (radius + width * 0.5) * cos((deg + deg_span) * DEG_TO_RAD), y + (radius + width * 0.5) * sin((deg + deg_span) * DEG_TO_RAD))); 					fill_vertices.push_back(glm::vec2(x + (radius + width * 0.5) * cos(deg * DEG_TO_RAD), y + (radius + width * 0.5) * sin(deg * DEG_TO_RAD))); 					ofFill(); 					ofBeginShape(); 					ofVertices(fill_vertices); 					ofEndShape(true); 				} 			} 			ofNoFill(); 			ofBeginShape(); 			ofVertices(in_vertices); 			ofEndShape(true); 			ofBeginShape(); 			ofVertices(out_vertices); 			ofEndShape(true); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |