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Change the frame to be played in each block. From My post on May 25, 2020.
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#pragma once #include "ofMain.h" #include "opencv2/opencv.hpp" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; cv::VideoCapture cap; cv::Size cap_size; int number_of_frames; vector<cv::Mat> frame_list; float rect_size; vector<cv::Mat> rect_frames; vector<unique_ptr<ofImage>> rect_images; vector<cv::Rect> cv_rects; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(255); this->cap.open("D:\\MP4\\openframeworks20200525.mp4"); this->cap_size = cv::Size(720, 720); this->rect_size = 40; for (int x = 0; x < this->cap_size.width; x += this->rect_size) { for (int y = 0; y < this->cap_size.height; y += this->rect_size) { auto image = make_unique<ofImage>(); image->allocate(this->rect_size, this->rect_size, OF_IMAGE_COLOR); cv::Mat frame = cv::Mat(cv::Size(image->getWidth(), image->getHeight()), CV_MAKETYPE(CV_8UC3, image->getPixels().getNumChannels()), image->getPixels().getData(), 0); cv::Rect rect = cv::Rect(x, y, this->rect_size, this->rect_size); this->rect_images.push_back(move(image)); this->cv_rects.push_back(rect); this->rect_frames.push_back(frame); } } this->number_of_frames = 30 * 20; for (int i = 0; i < this->number_of_frames; i++) { cv::Mat src, tmp; this->cap >> src; if (src.empty()) { return; } cv::resize(src, tmp, this->cap_size); cv::cvtColor(tmp, tmp, cv::COLOR_BGR2RGB); this->frame_list.push_back(tmp); } } //-------------------------------------------------------------- void ofApp::update() { for (int i = 0; i < this->rect_images.size(); i++) { int frames_index = ofMap(ofNoise(this->cv_rects[i].x * 0.00005, this->cv_rects[i].y * 0.00005, ofGetFrameNum() * 0.002), 0, 1, 0, this->number_of_frames); cv::Mat tmp_box_image(this->frame_list[frames_index], this->cv_rects[i]); tmp_box_image.copyTo(this->rect_frames[i]); this->rect_images[i]->update(); } } //-------------------------------------------------------------- void ofApp::draw() { for (int i = 0; i < this->rect_images.size(); i++) { this->rect_images[i]->draw(this->cv_rects[i].x, this->cv_rects[i].y); } } //======================================================================== int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |