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Coloring random walk on the sphere. 
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<ofMeshFace> triangle_list; 	vector<glm::vec3> location_list; 	vector<int> index_list; 	vector<ofColor> index_color_list; 	vector<int> param_list; 	vector<ofColor> param_color_list; 	vector<vector<int>> route_info_list; 	vector<ofColor> base_color_list; 	ofMesh mesh, frame; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(3); 	ofEnableDepthTest(); 	ofColor color; 	vector<int> hex_list = { 0x247BA0, 0x70C1B3, 0xB2DBBF, 0xF3FFBD, 0xFF1654 }; 	for (auto hex : hex_list) { 		color.setHex(hex); 		this->base_color_list.push_back(color); 	} 	auto ico_sphere = ofIcoSpherePrimitive(250, 4); 	this->triangle_list = ico_sphere.getMesh().getUniqueFaces(); 	for (auto& triangle : this->triangle_list) { 		glm::vec3 avg = (triangle.getVertex(0) + triangle.getVertex(1) + triangle.getVertex(2)) / 3; 		this->location_list.push_back(avg); 		this->param_list.push_back(0); 		this->param_color_list.push_back(ofColor(239)); 	} 	int span = 13; 	for (auto& location : this->location_list) { 		vector<int> route_info = vector<int>(); 		int index = -1; 		for (auto& other : this->location_list) { 			index++; 			if (location == other) { continue; } 			float distance = glm::distance(location, other); 			if (distance <= span) { 				route_info.push_back(index); 			} 		} 		this->route_info_list.push_back(route_info); 	} 	for (int i = 0; i < 150; i++) { 		this->index_list.push_back((int)ofRandom(this->location_list.size())); 		this->index_color_list.push_back(this->base_color_list[ofRandom(this->base_color_list.size())]); 	} } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	this->frame.clear(); 	for (int i = 0; i < this->index_list.size(); i++) { 		int next_index = this->route_info_list[this->index_list[i]][(int)ofRandom(this->route_info_list[this->index_list[i]].size())]; 		for (int k = 0; k < this->route_info_list[this->index_list[i]].size(); k++) { 			if (this->param_list[next_index] <= 0) { 				this->param_list[next_index] = 30; 				this->param_color_list[next_index] = this->index_color_list[i]; 				this->index_list[i] = next_index; 				break; 			} 		} 	} 	for (int i = 0; i < this->location_list.size(); i++) { 		if (this->param_list[i] > 0) { 			int index = this->mesh.getNumVertices(); 			this->mesh.addVertex(this->triangle_list[i].getVertex(0)); 			this->mesh.addVertex(this->triangle_list[i].getVertex(1)); 			this->mesh.addVertex(this->triangle_list[i].getVertex(2)); 			this->frame.addVertex(this->triangle_list[i].getVertex(0)); 			this->frame.addVertex(this->triangle_list[i].getVertex(1)); 			this->frame.addVertex(this->triangle_list[i].getVertex(2)); 			this->mesh.addColor(this->param_color_list[i]); 			this->mesh.addColor(this->param_color_list[i]); 			this->mesh.addColor(this->param_color_list[i]); 			this->frame.addColor(ofColor(39)); 			this->frame.addColor(ofColor(39)); 			this->frame.addColor(ofColor(39)); 			this->mesh.addTriangle(index + 0, index + 1, index + 2); 			this->frame.addTriangle(index + 0, index + 1, index + 2); 		} 		if (this->param_list[i] > 0) { this->param_list[i] -= 1; } 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.5); 	this->mesh.drawFaces(); 	this->frame.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |