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ランダムウォークを曲線でつなぐ。
Connect random walks with a curve.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	vector<glm::vec2> location_list; 	vector<float> deg_list; 	for (int i = 0; i < 35; i++) { 		location_list.push_back(glm::vec2( 			ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0035), 0, 1, 50, ofGetWidth() - 50), 			ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0035), 0, 1, 50, ofGetHeight() - 50))); 		deg_list.push_back(ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -180, 180)); 	} 	for (int i = 0; i < location_list.size(); i++) { 		ofNoFill(); 		for (int k = i + 1; k < location_list.size(); k++) { 			auto distance = glm::distance(location_list[i], location_list[k]); 			if (distance < 80) { 				distance > 60 ? ofSetColor(39, ofMap(distance, 60, 80, 255, 0)) : ofSetColor(39); 				auto handle_1 = location_list[i] + glm::vec2(50 * cos(deg_list[i] * DEG_TO_RAD), 50 * sin(deg_list[i] * DEG_TO_RAD)); 				auto handle_2 = location_list[k] + glm::vec2(50 * cos(deg_list[k] * DEG_TO_RAD), 50 * sin(deg_list[k] * DEG_TO_RAD)); 				ofBeginShape(); 				ofVertex(location_list[i]); 				ofBezierVertex(handle_1, handle_2, location_list[k]); 				ofEndShape(); 			} 		} 		ofFill(); 		ofSetColor(39); 		ofDrawCircle(location_list[i], 5); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |