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1300日達成。
Over 1,300 days.
[ Source ]
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; void draw_digital(glm::vec2 location, int number_index, ofColor fill_color, ofColor frame_color); void draw_hexagon(glm::vec2 location, float deg, ofColor fill_color, ofColor frame_color); vector<pair<glm::vec2, bool>> number_list; float hexagon_height; float hexagon_width; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetLineWidth(0.5); this->hexagon_height = 8; this->hexagon_width = 5; ofFbo fbo; fbo.allocate(ofGetWidth(), ofGetHeight()); fbo.begin(); ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); ofClear(0); ofSetColor(0); ofTrueTypeFont font; font.loadFont("fonts/Kazesawa-Bold.ttf", 300, true, true, true); /* https://github.com/kazesawa/kazesawa */ font.drawString("13", font.stringWidth("13") * -0.5, font.stringHeight("13") * -0.05); font.drawString("00", font.stringWidth("00") * -0.5, font.stringHeight("00") * 1); fbo.end(); ofPixels pixels; fbo.readToPixels(pixels); ofColor pix_color; for (float x = 24; x <= ofGetWidth() - 24; x += 12) { for (float y = 24; y <= ofGetHeight() - 24; y += 24) { pix_color = pixels.getColor(x, y); if (pix_color != ofColor(0, 0)) { this->number_list.push_back(make_pair<glm::vec2, bool>(glm::vec2(x, y), true)); } else { this->number_list.push_back(make_pair<glm::vec2, bool>(glm::vec2(x, y), false)); } } } } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { for (auto& number : this->number_list) { if (number.second) { int number_index = ofMap(ofNoise(glm::vec3(number.first * 0.05, ofGetFrameNum() * 0.05)), 0, 1, 0, 10); this->draw_digital(number.first, number_index, ofColor(39), ofColor(239)); } else { this->draw_digital(number.first, 0, ofColor(150), ofColor(239)); } } } //-------------------------------------------------------------- void ofApp::draw_digital(glm::vec2 location, int number_index, ofColor fill_color, ofColor frame_color) { vector<pair<glm::vec2, float>> part_list = { make_pair<glm::vec2, float>(location + glm::vec2(0, -this->hexagon_height), 90), make_pair<glm::vec2, float>(location + glm::vec2(this->hexagon_height * -0.5, this->hexagon_height * 0.5), 0), make_pair<glm::vec2, float>(location + glm::vec2(this->hexagon_height * 0.5, this->hexagon_height * 0.5), 0), make_pair<glm::vec2, float>(location + glm::vec2(0, 0), 90), make_pair<glm::vec2, float>(location + glm::vec2(this->hexagon_height * -0.5, this->hexagon_height * -0.5), 0), make_pair<glm::vec2, float>(location + glm::vec2(this->hexagon_height * 0.5, this->hexagon_height * -0.5), 0), make_pair<glm::vec2, float>(location + glm::vec2(0, this->hexagon_height), 90) }; vector<vector<int>> index_list = { { 0, 1, 2, 4, 5, 6 }, { 2, 5 }, { 0, 1, 3, 5, 6 }, { 0, 2, 3, 5, 6 }, { 2, 3, 4, 5 }, { 0, 2, 3, 4, 6 }, { 0, 1, 2, 3, 4, 6 }, { 0, 2, 5 }, { 0, 1, 2, 3, 4, 5, 6 }, { 0, 2, 3, 4, 5, 6 }, }; for (auto& index : index_list[number_index]) { this->draw_hexagon(part_list[index].first, part_list[index].second, fill_color, frame_color); } } //-------------------------------------------------------------- void ofApp::draw_hexagon(glm::vec2 location, float deg, ofColor fill_color, ofColor frame_color) { ofPushMatrix(); ofTranslate(location); ofRotate(deg); vector<glm::vec2> vertices; vertices.push_back(glm::vec2(this->hexagon_width * -0.4, this->hexagon_height * -0.4)); vertices.push_back(glm::vec2(this->hexagon_width * -0.4, this->hexagon_height * 0.4)); vertices.push_back(glm::vec2(0, this->hexagon_height * 0.5)); vertices.push_back(glm::vec2(this->hexagon_width * 0.4, this->hexagon_height * 0.4)); vertices.push_back(glm::vec2(this->hexagon_width * 0.4, this->hexagon_height * -0.4)); vertices.push_back(glm::vec2(0, this->hexagon_height * -0.5)); ofFill(); ofSetColor(fill_color); ofBeginShape(); ofVertices(vertices); ofEndShape(true); ofNoFill(); ofSetColor(frame_color); ofBeginShape(); ofVertices(vertices); ofEndShape(true); ofPopMatrix(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |