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球体の塊。
Group of sphere.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; void draw_sphere(glm::vec3 location, float radius); ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openframeworks"); ofBackground(239); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 2); ofRotateX(ofGetFrameNum() * 1.54); this->draw_sphere(glm::vec3(), 300); this->cam.end(); } //-------------------------------------------------------------- void ofApp::draw_sphere(glm::vec3 location, float radius) { vector<glm::vec3> location_list = { location + glm::vec3(-radius * 0.5, -radius * 0.5, radius * 0.5), location + glm::vec3(-radius * 0.5, radius * 0.5, radius * 0.5), location + glm::vec3(radius * 0.5, radius * 0.5, radius * 0.5), location + glm::vec3(radius * 0.5, -radius * 0.5, radius * 0.5), location + glm::vec3(-radius * 0.5, -radius * 0.5, -radius * 0.5), location + glm::vec3(-radius * 0.5, radius * 0.5, -radius * 0.5), location + glm::vec3(radius * 0.5, radius * 0.5, -radius * 0.5), location + glm::vec3(radius * 0.5, -radius * 0.5, -radius * 0.5) }; if (radius < 50) { for (auto& l : location_list) { auto noise_value = ofNoise(glm::vec4(l * 0.05, ofGetFrameNum() * 0.003)); if (noise_value < 0.85) { ofSetColor(ofMap(ofNoise(l * 0.05), 0, 1, 39, 239)); ofDrawSphere(l, radius * 0.5); } } } else { for (auto& l : location_list) { auto noise_value = ofNoise(glm::vec4(l * 0.05, ofGetFrameNum() * 0.003)); if (radius == 300 || noise_value < 0.5) { this->draw_sphere(l, radius * 0.5); } else if (noise_value < 0.70) { ofSetColor(ofMap(ofNoise(l * 0.05), 0, 1, 39, 239)); ofDrawSphere(l, radius * 0.5); } } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |