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真夏の太陽。
It’s summer.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofColor color; 	ofMesh face; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetCircleResolution(36); 	this->color = ofColor(230, 0, 82); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	int deg_span = 8; 	int radius_span = 3; 	int radius_max = 800; 	int range_min = 50; 	int range_max = radius_max * 1.5; 	for (int deg = 0; deg < 360; deg += deg_span) { 		int index = this->face.getNumVertices(); 		int param_2 = ofMap(ofNoise(cos(deg * DEG_TO_RAD) * 5, sin(deg * DEG_TO_RAD) * 5, ofGetFrameNum() * 0.005), 0, 1, range_min, radius_max); 		int param_1 = param_2 * 0.5; 		for (int radius = 50; radius < radius_max; radius += radius_span) { 			vector<glm::vec3> vertices; 			vertices.push_back(glm::vec3(radius * cos((deg - deg_span * 0.5 + 0.5) * DEG_TO_RAD), radius * sin((deg - deg_span * 0.5 + 0.5) * DEG_TO_RAD), 0)); 			vertices.push_back(glm::vec3(radius * cos((deg + deg_span * 0.5 - 0.5) * DEG_TO_RAD), radius * sin((deg + deg_span * 0.5 - 0.5) * DEG_TO_RAD), 0)); 			this->face.addVertices(vertices); 			if (radius < param_1) { 				this->face.addColor(ofColor(color, 255)); 				this->face.addColor(ofColor(color, 255)); 			} 			else if (radius < param_2) { 				this->face.addColor(ofColor(color, ofMap(radius, param_1, param_2, 255, 0))); 				this->face.addColor(ofColor(color, ofMap(radius, param_1, param_2, 255, 0))); 			} 			else { 				this->face.addColor(ofColor(color, 0)); 				this->face.addColor(ofColor(color, 0)); 			} 		} 		for (int i = index + 2; i < this->face.getNumVertices() - 2; i += 2) { 			this->face.addIndex(i + 0); this->face.addIndex(i + 1); this->face.addIndex(i + 3); 			this->face.addIndex(i + 0); this->face.addIndex(i + 3); this->face.addIndex(i + 2); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.7, ofGetHeight() * 0.28); 	ofSetColor(this->color); 	ofDrawCircle(glm::vec2(), 48); 	this->face.draw(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |