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円の中に円を描いて出来た柄。
The pattern is made up of a circle with a circle inside a circle.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39, 64); 	ofNoFill(); 	ofSetCircleResolution(72); 	ofSetLineWidth(0.2); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	for (int x = 210; x < ofGetWidth(); x += 300) { 		for (int y = 210; y < ofGetHeight(); y += 300) { 			ofPushMatrix(); 			ofTranslate(x, y); 			int radius_start = 120; 			int radius_span = 1; 			auto noise_seed = ofRandom(1000); 			ofDrawCircle(glm::vec2(), radius_start); 			for (int radius = radius_start - radius_span; radius >= 0; radius -= radius_span) { 				auto tmp_radius = radius_span; 				auto deg = ofMap(ofNoise(noise_seed + radius * 0.005 - ofGetFrameNum() * 0.015), 0, 1, -720, 720); 				auto location = glm::vec2(tmp_radius * cos(deg * DEG_TO_RAD), tmp_radius * sin(deg * DEG_TO_RAD)); 				ofDrawCircle(location, radius); 				ofTranslate(location); 			} 			ofPopMatrix(); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |