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球体分裂。
Sphere split.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh face, frame; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofEnableDepthTest(); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	this->frame.clear(); 	int radius = 180; 	float phi_deg_step = 5; 	float theta_deg_step = 3; 	for (float theta_deg = theta_deg_step; theta_deg < 180; theta_deg += theta_deg_step) { 		float noise_param = radius * cos((theta_deg)* DEG_TO_RAD); 		float noise_value = ofNoise(noise_param * 0.01, ofGetFrameNum() * 0.005); 		float noise_x = 0; 		if (noise_value > 0.85) { 			noise_x = ofMap(noise_value, 0.85, 1, 0, 230); 		} 		else if (noise_value < 0.15) { 			noise_x = ofMap(noise_value, 0, 0.15, -230, 0); 		} 		for (float phi_deg = 0; phi_deg < 360; phi_deg += phi_deg_step) { 			float upper_z = radius * cos((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD); 			float bottom_z = radius * cos((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD); 			auto index = this->face.getNumVertices(); 			vector<glm::vec3> vertices; 			vertices.push_back(glm::vec3( 				noise_x + radius * sin((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD) * cos((phi_deg + phi_deg_step * 0.5) * DEG_TO_RAD), 				radius * sin((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD) * sin((phi_deg + phi_deg_step * 0.5) * DEG_TO_RAD), 				radius * cos((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD))); 			vertices.push_back(glm::vec3( 				noise_x + radius * sin((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD) * cos((phi_deg - phi_deg_step * 0.5) * DEG_TO_RAD), 				radius * sin((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD) * sin((phi_deg - phi_deg_step * 0.5) * DEG_TO_RAD), 				radius * cos((theta_deg - theta_deg_step * 0.5) * DEG_TO_RAD))); 			vertices.push_back(glm::vec3( 				noise_x + radius * sin((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD) * cos((phi_deg + phi_deg_step * 0.5) * DEG_TO_RAD), 				radius * sin((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD) * sin((phi_deg + phi_deg_step * 0.5) * DEG_TO_RAD), 				radius * cos((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD))); 			vertices.push_back(glm::vec3( 				noise_x + radius * sin((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD) * cos((phi_deg - phi_deg_step * 0.5) * DEG_TO_RAD), 				radius * sin((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD) * sin((phi_deg - phi_deg_step * 0.5) * DEG_TO_RAD), 				radius * cos((theta_deg + theta_deg_step * 0.5) * DEG_TO_RAD))); 			vertices.push_back(glm::vec3(noise_x, 0, upper_z)); 			vertices.push_back(glm::vec3(noise_x, 0, bottom_z)); 			this->face.addVertices(vertices); 			this->frame.addVertices(vertices); 			this->face.addIndex(index + 0); this->face.addIndex(index + 1); this->face.addIndex(index + 3); 			this->face.addIndex(index + 0); this->face.addIndex(index + 3); this->face.addIndex(index + 2); 			this->face.addIndex(index + 0); this->face.addIndex(index + 1); this->face.addIndex(index + 4); 			this->face.addIndex(index + 2); this->face.addIndex(index + 3); this->face.addIndex(index + 5); 			this->frame.addIndex(index + 0); this->frame.addIndex(index + 1); 			this->frame.addIndex(index + 3); this->frame.addIndex(index + 2); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(270); 	ofSetColor(39); 	this->face.draw(); 	ofSetColor(239); 	this->frame.draw(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |