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数字の漢字。
Numeric Kanji.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofTrueTypeFont font; 	vector<string> words; 	float noise_param; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofTrueTypeFontSettings font_settings("fonts/msgothic.ttc", 22); 	font_settings.antialiased = true;	font_settings.addRanges(ofAlphabet::Japanese); 	this->font.load(font_settings); 	this->words = { 		u8"零", u8"壱", u8"弐", u8"参", u8"肆", 		u8"肆", u8"漆", u8"捌", u8"玖", u8"拾",  	}; } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	if (ofGetFrameNum() % 120 < 75) { 		this->noise_param += ofMap(ofGetFrameNum() % 60, 0, 75, 0.04, 0); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	for(int x = 100; x <= ofGetWidth() - 100; x += 30){ 		for(int y = 100; y <= ofGetHeight() - 100; y += 30){ 			auto location = glm::vec2(x, y); 			int noise_value = ofMap(ofNoise(location.x * 0.003, location.y * 0.003, this->noise_param), 0, 1, 0, this->words.size()); 			this->font.drawString(this->words[noise_value], x - 11, y + 11); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |