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ノイズウォークを接続する。
Connecting Noise Walk.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<ofMesh> line_list; 	ofMesh near_line; 	vector<ofColor> base_color_list; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofNoFill(); 	ofSetLineWidth(1.5); 	ofEnableDepthTest(); 	ofColor color; 	vector<int> hex_list = { 0xef476f, 0xffd166, 0x06d6a0, 0x118ab2, 0x073b4c }; 	for (auto hex : hex_list) { 		color.setHex(hex); 		this->base_color_list.push_back(color); 	} 	this->near_line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->line_list.clear(); 	this->near_line.clear(); 	for (int i = 0; i < 25; i++) { 		ofMesh line; 		line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 		auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 		for (int k = 0; k < 50; k++) { 			auto vertex = glm::vec3( 				ofMap(ofNoise(noise_seed.x, (ofGetFrameNum() + k) * 0.005), 0, 1, -200, 200), 				ofMap(ofNoise(noise_seed.y, (ofGetFrameNum() + k) * 0.005), 0, 1, -200, 200), 				ofMap(ofNoise(noise_seed.z, (ofGetFrameNum() + k) * 0.005), 0, 1, -200, 200)); 			line.addVertex(vertex); 			line.addColor(this->base_color_list[i % this->base_color_list.size()]); 			if (k > 0) { 				line.addIndex(line.getNumVertices() - 1); 				line.addIndex(line.getNumVertices() - 2); 			} 		} 		this->line_list.push_back(line); 	} 	for (int i = 0; i < this->line_list.size(); i++) { 		for (int k = i + 1; k < this->line_list.size(); k++) { 			for (int m = 0; m < this->line_list[i].getNumVertices(); m++) { 				bool m_flag = false; 				int m_index = m; 				for (int p = 0; p < this->line_list[k].getNumVertices(); p++) { 					if (glm::distance(this->line_list[i].getVertex(m), this->line_list[k].getVertex(p)) < 35) { 						if (m_flag == false) { 							m_index = this->near_line.getNumVertices(); 							this->near_line.addVertex(this->line_list[i].getVertex(m)); 							this->near_line.addColor(this->line_list[i].getColor(m)); 							m_flag = true; 						} 						this->near_line.addVertex(this->line_list[k].getVertex(p)); 						this->near_line.addColor(this->line_list[k].getColor(p)); 						this->near_line.addIndex(m_index); 						this->near_line.addIndex(this->near_line.getNumVertices() - 1); 					} 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * -0.25); 	for (auto& line : this->line_list) { 		line.draw(); 	} 	this->near_line.draw(); 	ofDrawBox(400); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |