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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	float rect_size; 	vector<glm::vec3> location_list; 	vector<glm::vec3> moving_location_list; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(3); 	ofEnableDepthTest(); 	ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); 	this->rect_size = 30; 	for (int x = -360; x < 360; x += this->rect_size) { 		for (int y = -360; y < 360; y += this->rect_size) { 			this->location_list.push_back(glm::vec3(x, y, 0)); 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	for (int i = 0; i < this->location_list.size(); i++) { 		auto noise_value = ofNoise(glm::vec3(this->location_list[i].x * 0.005, this->location_list[i].y * 0.005, ofGetFrameNum() * 0.005)); 		if (noise_value > 0.85) { 			this->moving_location_list.push_back(this->location_list[i]); 		} 	} 	for (int i = this->moving_location_list.size() - 1; i >= 0; i--) { 		this->moving_location_list[i] += glm::vec3(0, 0, 8); 		if (this->moving_location_list[i].z > 200) { 			this->moving_location_list.erase(this->moving_location_list.begin() + i); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (int i = 0; i < this->location_list.size(); i++) { 		ofSetColor(239); 		ofFill(); 		ofDrawRectangle(this->location_list[i], this->rect_size, this->rect_size); 		ofSetColor(39); 		ofNoFill(); 		ofDrawRectangle(this->location_list[i], this->rect_size, this->rect_size); 	} 	for (int i = 0; i < this->moving_location_list.size(); i++) { 		ofSetColor(239); 		ofFill(); 		ofDrawRectangle(this->moving_location_list[i], this->rect_size, this->rect_size); 		ofSetColor(39); 		ofNoFill(); 		ofDrawRectangle(this->moving_location_list[i], this->rect_size, this->rect_size); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |