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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	float base_radius; 	ofIcoSpherePrimitive ico_sphere; 	ofMesh face, frame; 	float noise_param; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->base_radius = 65; 	this->ico_sphere = ofIcoSpherePrimitive(this->base_radius, 2); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 	this->noise_param = ofRandom(1000); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	this->frame.clear(); 	int radius_start = this->base_radius; 	int radius_max = this->base_radius * 2; 	for (auto& triangle : this->ico_sphere.getMesh().getUniqueFaces()) { 		auto noise_seed_x = ofRandom(1000); 		auto noise_seed_y = ofRandom(1000); 		auto noise_seed_z = ofRandom(1000); 		auto noise_value = ofNoise(ofRandom(1000), this->noise_param); 		int radius_end = noise_value > 0.7 ? ofMap(noise_value, 0.7, 1, radius_start, radius_max) : radius_start; 		this->frame.addVertex(glm::vec3()); 		for (int radius = radius_start; radius <= radius_end; radius += 1) { 			auto mesh_index = this->face.getNumVertices(); 			auto frame_index = this->frame.getNumVertices(); 			auto param = ofMap(radius, radius_start, radius_max, 0, PI * 0.15); 			auto angle_x = ofMap(ofNoise(noise_seed_x, radius * 0.0075 + this->noise_param), 0, 1, -param, param); 			auto rotation_x = glm::rotate(glm::mat4(), angle_x, glm::vec3(1, 0, 0)); 			auto angle_y = ofMap(ofNoise(noise_seed_y, radius * 0.0075 + this->noise_param), 0, 1, -param, param); 			auto rotation_y = glm::rotate(glm::mat4(), angle_y, glm::vec3(0, 1, 0)); 			auto angle_z = ofMap(ofNoise(noise_seed_z, radius * 0.0075 + this->noise_param), 0, 1, -param, param); 			auto rotation_z = glm::rotate(glm::mat4(), angle_z, glm::vec3(0, 0, 1)); 			glm::vec3 avg = (triangle.getVertex(0) + triangle.getVertex(1) + triangle.getVertex(2)) / 3; 			glm::vec3 location = glm::normalize(avg) * radius; 			vector<glm::vec3> vertices; 			vertices.push_back(glm::vec4(location + glm::normalize(triangle.getVertex(0) - avg) * ofMap(radius, radius_start, radius_end, glm::length(triangle.getVertex(0) - avg), 0), 0) * rotation_z * rotation_y * rotation_x); 			vertices.push_back(glm::vec4(location + glm::normalize(triangle.getVertex(1) - avg) * ofMap(radius, radius_start, radius_end, glm::length(triangle.getVertex(1) - avg), 0), 0) * rotation_z * rotation_y * rotation_x); 			vertices.push_back(glm::vec4(location + glm::normalize(triangle.getVertex(2) - avg) * ofMap(radius, radius_start, radius_end, glm::length(triangle.getVertex(2) - avg), 0), 0) * rotation_z * rotation_y * rotation_x); 			this->face.addVertices(vertices); 			this->frame.addVertices(vertices); 			if (radius == radius_start || radius == radius_end) { 				this->face.addIndex(mesh_index + 0); this->face.addIndex(mesh_index + 1); this->face.addIndex(mesh_index + 2); 				this->frame.addIndex(frame_index + 0); this->frame.addIndex(frame_index + 1); 				this->frame.addIndex(frame_index + 1); this->frame.addIndex(frame_index + 2); 				this->frame.addIndex(frame_index + 2); this->frame.addIndex(frame_index + 0); 			} 			if (radius > radius_start) { 				this->face.addIndex(mesh_index + 0); this->face.addIndex(mesh_index + 1); this->face.addIndex(mesh_index - 2); 				this->face.addIndex(mesh_index + 0); this->face.addIndex(mesh_index - 2); this->face.addIndex(mesh_index - 3); 				this->face.addIndex(mesh_index + 1); this->face.addIndex(mesh_index + 2); this->face.addIndex(mesh_index - 1); 				this->face.addIndex(mesh_index + 1); this->face.addIndex(mesh_index - 1); this->face.addIndex(mesh_index - 2); 				this->face.addIndex(mesh_index + 2); this->face.addIndex(mesh_index + 0); this->face.addIndex(mesh_index - 3); 				this->face.addIndex(mesh_index + 2); this->face.addIndex(mesh_index - 3); this->face.addIndex(mesh_index - 1); 				this->frame.addIndex(frame_index + 0); this->frame.addIndex(frame_index - 3); 				this->frame.addIndex(frame_index + 1); this->frame.addIndex(frame_index - 2); 				this->frame.addIndex(frame_index + 2); this->frame.addIndex(frame_index - 1); 			} 		} 	} 	if (ofGetFrameNum() % 60 < 45) { 		this->noise_param += ofMap(ofGetFrameNum() % 60, 0, 45, 0.03, 0); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.5); 	ofSetColor(239); 	this->frame.drawWireframe(); 	ofSetColor(39); 	this->face.draw(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |