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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; void setBoxToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float size, ofColor face_color); void setBoxToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float height, float width, float depth, ofColor face_colorr); ofEasyCam cam; ofMesh face, frame; vector<glm::vec3> location_list; vector<ofColor> color_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(2); ofEnableDepthTest(); this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); ofColor color; vector<int> hex_list = { 0xef476f, 0xffd166, 0x06d6a0, 0x118ab2, 0x073b4c }; vector<ofColor> base_color_list; for (auto hex : hex_list) { color.setHex(hex); base_color_list.push_back(color); } int span = 40; for (int x = -220; x <= 220; x += span) { for (int y = -220; y <= 220; y += span) { for (int z = -220; z <= 220; z += 440) { this->location_list.push_back(glm::vec3(x, y, z)); this->color_list.push_back(base_color_list[(int)ofRandom(base_color_list.size())]); } } } for (int x = -220; x <= 220; x += 440) { for (int y = -220; y <= 220; y += span) { for (int z = -220 + span; z <= 220 - span; z += span) { this->location_list.push_back(glm::vec3(x, y, z)); this->color_list.push_back(base_color_list[(int)ofRandom(base_color_list.size())]); } } } for (int x = -220 + span; x <= 220 - span; x += span) { for (int y = -220; y <= 220; y += 440) { for (int z = -220 + span; z <= 220 - span; z += span) { this->location_list.push_back(glm::vec3(x, y, z)); this->color_list.push_back(base_color_list[(int)ofRandom(base_color_list.size())]); } } } } //-------------------------------------------------------------- void ofApp::update() { this->face.clear(); this->frame.clear(); for (int base_x = -650; base_x <= 650; base_x += 650) { for (int base_y = -650; base_y <= 650; base_y += 650) { auto threshold = ofMap(ofNoise(base_x, base_y, ofGetFrameNum() * 0.01), 0, 1, -0.5, 1); float size; for (int i = 0; i < this->location_list.size(); i++) { auto noise_value = ofNoise(glm::vec4((glm::vec3(base_x, base_y, 0) + glm::vec3(this->location_list[i])) * 0.002, ofGetFrameNum() * 0.01)); if (noise_value < threshold) { size = 0; } else if (noise_value > threshold + 0.05) { size = 40; } else { size = ofMap(noise_value, threshold, threshold + 0.05, 0, 40); } this->setBoxToMesh(this->face, this->frame, glm::vec3(base_x, base_y, 0) + this->location_list[i], size, this->color_list[i]); } } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(330); this->face.draw(); ofSetColor(39); this->frame.drawWireframe(); for (int base_x = -650; base_x <= 650; base_x += 650) { for (int base_y = -650; base_y <= 650; base_y += 650) { ofNoFill(); ofSetColor(39); ofDrawBox(glm::vec3(base_x, base_y, 0), 440 + 40); } } this->cam.end(); } //-------------------------------------------------------------- void ofApp::setBoxToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float size, ofColor face_color) { this->setBoxToMesh(face_target, frame_target, location, size, size, size, face_color); } //-------------------------------------------------------------- void ofApp::setBoxToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float height, float width, float depth, ofColor face_color) { int face_index = face_target.getNumVertices(); int frame_index = frame_target.getNumVertices(); face_target.addVertex(location + glm::vec3(width * -0.5 * 0.99, height * 0.5 * 0.99, depth * -0.5 * 0.99)); face_target.addVertex(location + glm::vec3(width * 0.5 * 0.99, height * 0.5 * 0.99, depth * -0.5 * 0.99)); face_target.addVertex(location + glm::vec3(width * 0.5 * 0.99, height * 0.5 * 0.99, depth * 0.5 * 0.99)); face_target.addVertex(location + glm::vec3(width * -0.5 * 0.99, height * 0.5 * 0.99, depth * 0.5 * 0.99)); face_target.addVertex(location + glm::vec3(width * -0.5 * 0.99, height * -0.5 * 0.99, depth * -0.5 * 0.99)); face_target.addVertex(location + glm::vec3(width * 0.5 * 0.99, height * -0.5 * 0.99, depth * -0.5 * 0.99)); face_target.addVertex(location + glm::vec3(width * 0.5 * 0.99, height * -0.5 * 0.99, depth * 0.5 * 0.99)); face_target.addVertex(location + glm::vec3(width * -0.5 * 0.99, height * -0.5 * 0.99, depth * 0.5 * 0.99)); face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 3); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 5); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 7); face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 5); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 5); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 7); face_target.addIndex(face_index + 7); face_target.addIndex(face_index + 3); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 3); face_target.addIndex(face_index + 7); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 3); frame_target.addVertex(location + glm::vec3(width * -0.5, height * 0.5, depth * -0.5)); frame_target.addVertex(location + glm::vec3(width * 0.5, height * 0.5, depth * -0.5)); frame_target.addVertex(location + glm::vec3(width * 0.5, height * 0.5, depth * 0.5)); frame_target.addVertex(location + glm::vec3(width * -0.5, height * 0.5, depth * 0.5)); frame_target.addVertex(location + glm::vec3(width * -0.5, height * -0.5, depth * -0.5)); frame_target.addVertex(location + glm::vec3(width * 0.5, height * -0.5, depth * -0.5)); frame_target.addVertex(location + glm::vec3(width * 0.5, height * -0.5, depth * 0.5)); frame_target.addVertex(location + glm::vec3(width * -0.5, height * -0.5, depth * 0.5)); frame_target.addIndex(frame_index + 0); frame_target.addIndex(frame_index + 1); frame_target.addIndex(frame_index + 1); frame_target.addIndex(frame_index + 2); frame_target.addIndex(frame_index + 2); frame_target.addIndex(frame_index + 3); frame_target.addIndex(frame_index + 3); frame_target.addIndex(frame_index + 0); frame_target.addIndex(frame_index + 4); frame_target.addIndex(frame_index + 5); frame_target.addIndex(frame_index + 5); frame_target.addIndex(frame_index + 6); frame_target.addIndex(frame_index + 6); frame_target.addIndex(frame_index + 7); frame_target.addIndex(frame_index + 7); frame_target.addIndex(frame_index + 4); frame_target.addIndex(frame_index + 0); frame_target.addIndex(frame_index + 4); frame_target.addIndex(frame_index + 1); frame_target.addIndex(frame_index + 5); frame_target.addIndex(frame_index + 2); frame_target.addIndex(frame_index + 6); frame_target.addIndex(frame_index + 3); frame_target.addIndex(frame_index + 7); for (int i = 0; i < 8; i++) { face_target.addColor(face_color); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |