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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh face, line; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetLineWidth(1.5); ofEnableDepthTest(); this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { this->face.clear(); this->line.clear(); int deg_span = 10; int radius_span = 3; int radius_max = 600; for (int deg = 0; deg < 360; deg += deg_span) { for (int radius = 60; radius < radius_max; radius += radius_span) { auto noise_location = glm::vec2(cos(deg * DEG_TO_RAD), sin(deg * DEG_TO_RAD)); auto noise_value = ofNoise(glm::vec3(noise_location * 0.2, radius * 0.01 + ofGetFrameNum() * 0.015)); auto z = ofMap(noise_value, 0, 1, -150, 150); vector<glm::vec3> vertices; vertices.push_back(glm::vec3(radius * cos((deg - deg_span * 0.5 + 0.5) * DEG_TO_RAD), radius * sin((deg - deg_span * 0.5 + 0.5) * DEG_TO_RAD), z)); vertices.push_back(glm::vec3(radius * cos((deg + deg_span * 0.5 - 0.5) * DEG_TO_RAD), radius * sin((deg + deg_span * 0.5 - 0.5) * DEG_TO_RAD), z)); this->face.addVertices(vertices); this->line.addVertices(vertices); if (radius > 60) { this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 2); this->face.addIndex(this->face.getNumVertices() - 4); this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 4); this->face.addIndex(this->face.getNumVertices() - 3); this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 3); this->line.addIndex(this->line.getNumVertices() - 2); this->line.addIndex(this->line.getNumVertices() - 4); } } this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 2); } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateZ(ofGetFrameNum() * 0.1); ofSetColor(39); ofFill(); ofDrawCircle(glm::vec2(), 58); this->face.draw(); ofSetColor(239); ofNoFill(); ofDrawCircle(glm::vec2(), 58); this->line.drawWireframe(); this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |