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Ring of number.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<ofPath> path_list; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(2); 	ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); 	ofEnableDepthTest(); 	ofTrueTypeFont font; 	font.loadFont("fonts/Kazesawa-Bold.ttf", 28, true, true, true); 	string word = "1234567890"; 	for (int i = 0; i < (int)word.size(); i++) { 		this->path_list.push_back(font.getCharacterAsPoints(word[i], true, false)); 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofFill(); 	ofSetColor(39); 	ofDrawSphere(glm::vec3(), 80); 	for (int k = 0; k < 10; k++) { 		auto radius = 100 + k * 20; 		for (int deg = 0; deg < 360; deg += 8) { 			auto location = glm::vec3(0, 0, -radius); 			auto rotation_y = glm::rotate(glm::mat4(), (float)(deg * DEG_TO_RAD), glm::vec3(0, 1, 0)); 			location = glm::vec4(location, 0) * rotation_y; 			ofPushMatrix(); 			ofTranslate(location); 			ofRotateY(180 - deg); 			ofRotateX(180); 			int noise_index = ofMap(ofNoise(radius * 0.005 + deg * 0.005 + ofGetFrameNum() * 0.02), 0, 1, 0, path_list.size()); 			int tmp_size = (2 * radius * PI) / 36; 			auto outline = path_list[noise_index].getOutline(); 			ofSetColor(39); 			ofFill(); 			ofBeginShape(); 			for (int line_index = 0; line_index < outline.size(); line_index++) { 				if (line_index != 0) { ofNextContour(true); } 				auto vertices = outline[line_index].getVertices(); 				for (int i = 0; i < vertices.size(); i++) { 					ofVertex((vertices[i] / 28 * tmp_size) + glm::vec2(tmp_size * -0.5, tmp_size * 0.5)); 				} 			} 			ofEndShape(true); 			ofSetColor(239); 			ofNoFill(); 			ofBeginShape(); 			for (int line_index = 0; line_index < outline.size(); line_index++) { 				if (line_index != 0) { ofNextContour(true); } 				auto vertices = outline[line_index].getVertices(); 				for (int i = 0; i < vertices.size(); i++) { 					ofVertex((vertices[i] / 28 * tmp_size) + glm::vec2(tmp_size * -0.5, tmp_size * 0.5)); 				} 			} 			ofEndShape(true); 			ofPopMatrix(); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |